The site is live
AERR has had a Nexus page since day one, and that’s where the mod still lives — free, versioned, AV-scanned. What it hasn’t had is a place to actually read about the mod without downloading it.
That’s what this site is for.
What’s here
- /features — everything inside the overlay, grouped the way the in-game tabs are grouped.
- /services — the rental / purchase / mechanic catalogue, mirrored from the in-game marketplace. Each card is a gameplay change, not a QOL smoothing.
- /services/pay-eddie-or-else — the headline new mechanic. Debt, warnings, deadlines, enforcement. Our first attempt at a real gameplay system, not just a conveniences button.
- /lab — browser versions of the mixer, cookbook, and share-code decoder. Partial today, full when
brotli-wasmlands. - /docs — install, first-run, troubleshooting, save safety, keybinds, config reference, performance notes. More as we go.
- /trust — the uncomfortable conversation about AV false-positives, in plain English.
What changed under the hood
The site is Astro, Tailwind, self-hosted fonts, zero third-party runtime requests. The overlay’s pink→violet logo palette drives the whole visual language. A tsparticles smoke layer rises in the hero because a crime-tech hub should look like one.
Build output is static — Cloudflare Pages serves it directly. Pagefind indexes every page at build time so search is full-text without a server.
What’s next
Three things are blocking full /lab functionality:
brotli-wasmfor real share-code encode/decode.- The cookbook extractor to mirror live game recipes into build-time JSON.
- GitHub Projects GraphQL for a live roadmap.
None of these are hard — they just need an hour each. Expect them in a devlog post soon.
Feedback
Nexus thread is fastest. The site has a floating feedback widget if you spot anything broken. Thanks for reading.