Services system
Rentable vs purchase — how the in-game marketplace actually works.
AERR’s scripts are organised around a marketplace metaphor. Every script is either rentable (time-limited, recurring cost) or a one-time purchase. Costs are paid from your in-game currency.
Rentable
- You pay the cost up front.
- The effect is active for the listed duration.
- When the timer hits zero, the effect turns off. You can rent again.
Examples: BribeCheckpoint, BribePatrol, AutoPlantWater.
Purchase
- You pay the cost once.
- The effect is active permanently for that save.
- Rebuying does nothing. If the purchase produced an item (e.g. a revive), the item respawns; otherwise nothing happens.
Examples: ComputerAnywhere, RevivePlants, PayoffExpo.
Save behaviour
Rental timers and purchase flags are persisted with your save file via the game’s own RamaSave hooks. Load a save from three hours ago → you have the rentals and purchases as of three hours ago. No cross-save mixing.
Categories
- General — hideout convenience.
- Police — checkpoint/patrol bribes, exposure payoff.
- Drugs — grow automation, plant revival.
- Orders — planned, tracked on /roadmap.
Browse
The full catalog is on /services.