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Services system

Rentable vs purchase — how the in-game marketplace actually works.


AERR’s scripts are organised around a marketplace metaphor. Every script is either rentable (time-limited, recurring cost) or a one-time purchase. Costs are paid from your in-game currency.

Rentable

  • You pay the cost up front.
  • The effect is active for the listed duration.
  • When the timer hits zero, the effect turns off. You can rent again.

Examples: BribeCheckpoint, BribePatrol, AutoPlantWater.

Purchase

  • You pay the cost once.
  • The effect is active permanently for that save.
  • Rebuying does nothing. If the purchase produced an item (e.g. a revive), the item respawns; otherwise nothing happens.

Examples: ComputerAnywhere, RevivePlants, PayoffExpo.

Save behaviour

Rental timers and purchase flags are persisted with your save file via the game’s own RamaSave hooks. Load a save from three hours ago → you have the rentals and purchases as of three hours ago. No cross-save mixing.

Categories

  • General — hideout convenience.
  • Police — checkpoint/patrol bribes, exposure payoff.
  • Drugs — grow automation, plant revival.
  • Orders — planned, tracked on /roadmap.

Browse

The full catalog is on /services.

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