Features
Everything inside the overlay.
Same structure as the in-game menu — Lab, Notes, Services, Settings — with the headline mechanic up top.
New gameplay
Things DDS didn't let you do before.
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Pay Eddie — or else
A live debt-and-intimidation system. Eddie watches your balance, sends warnings, sets deadlines, and escalates if you don't pay — with real consequences in the game world.
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Services marketplace
Rent corrupt officials and buy permanent unlocks. Every card on the Services page changes what you can do in DDS — not just how you do it.
The Lab
Mixer, Cookbook, Codes, Tags — all in one tab.
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Mixer
Plan mixes before you burn ingredients. Preview tags, effects, and market impact in real time. Export to the Cookbook or share.
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Cookbook
Save, organise, and re-open recipes. Filter by ingredient, effect, or tag. Bulk-import from share codes.
Codes
Compact share codes for exchanging mixes. Paste into chat, decode in-game, or on the site's <a class="link" href="/lab/sharecode">web decoder</a>.
Tag anything
Tag recipes, ingredients, anything in the Lab. Tags flow into filters across the Mixer and Cookbook — find that one batch from three weeks ago.
Tools
Object Explorer and the live Stats menu.
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Object Explorer
Browse every live game object, class, and field from the overlay. Built for modders, tinkerers, and anyone curious how the sausage is made.
Stats menu
A dedicated overlay page showing live player and world stats — money, heat, plant health, Eddie's pressure. Check it in the overlay, close it when you're done.
The overlay
Quiet when it should be, there when you need it.
Polished overlay
Keyboard-first, in-game feel. Disappears during cutscenes, returns on demand, never fights the game for attention.
Configurable keybinds
Every action is rebindable. Keybinds save to disk and follow you between rigs.
No performance cost
Runs inside the game process — no extra window, no launcher, no background service. If the game runs, this runs.